Thursday, January 17, 2008

Movie review (Marvel Heroes)





The Fantastic Four vs. Dr. Doom.
The Marvel Knights vs. Kingpin.
The Avengers vs. Red Skull.
The X-Men vs. Magneto.
These classic confrontations from the Marvel Universe are the backbone of the new boardgame from Fantasy Flight Games. The idea is pretty simple: you control one of these four superhero teams, fighting crime on the streets of Manhattan while the four evil masterminds attempt to unleash their diabolical master plans on the city. In the middle of all of this are dozens of hero allies from the Silver Surfer to She-Hulk, and a slew of general villains from Juggernaut to the Green Goblin, all of whom are looking to crush the heroes at every turn.
Each team has four members, and every hero is given a unique level as well as skills for when they are the main attacking hero and when they are simply “in support”, backing up their buddies. The X-Men consist of Cyclops, Wolverine, Storm, and Jean Grey; the Avengers bring Captain America, Iron Man, Thor, and the Hulk to the table, the Marvel Knights are Daredevil, Spider-Man, Elektra, and Dr. Strange, while The Fantastic Four are pretty obvious with a roster of Invisible Woman, Thing, Torch, and Mr. Fantastic.
The goal of each game changes depending on the scenario you are playing but in general terms the idea is to solve headlines that pop up on the game board by fighting enemies which in turn earn you victory points. This is more or less a dice rolling combat game, with card playing and a slew of variables tossed in for good measure. The game is driven by the use of chits called Plot Points; these are like gold as you need to spend them in order to activate heroes (or keep them active) and buy allies. In game terms, it is more difficult to keep Thor in play than it is Captain America as Thor cost three points and Cap costs just one.

The board is broken down into six areas: Queens, Brooklyn, The Village and Upper, Central, and Lower Manhattan. Inside each area are several Districts which serve as the game’s movement spaces. Headlines are then placed at random at each Area location. These headlines tell the players the District where there is trouble, how potentially difficult a task is, its Victory Point rewards, what type of headline it is (which in turn tells the player which heroes might be right for the job) and whether or not a Mastermind could be behind the incident. The heroes are then sent out on their missions.

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